--rbxsig%FgfwdgA94V42Zvf//SQChVLuemyLQaR49GiRMIn/4rNc7py/jDkZNZRljibb3csnYQBS1u0zh5/ijZzowstRANID99rMqMOQO3ScnifdQQK4amb0kHWwW3cXkwaVFam8YWOZhz84Ihm2gt2RuWo0eM6jzlzQW9JhHNa4DJvxycI=% --coke's super cool joinscript (thanks) nc = game:GetService("NetworkClient") nc:PlayerConnect(math.random(1,100000), "", ) game:SetMessage("Joining server...") plr = game.Players.LocalPlayer plr.Name = "" plr.CharacterAppearance = "" plr:SetSuperSafeChat(false) pcall(function() plr:SetUnder13(false) end) pcall(function() plr:SetMembershipType(Enum.MembershipType.None) end) pcall(function() plr:SetAccountAge(900) end) game:GetService("ChangeHistoryService"):SetEnabled(false) local result = pcall(function() game:GetService("ScriptContext"):AddStarterScript(1) end) if not result then pcall(function() game:GetService("ScriptContext"):AddCoreScript(1,game:GetService("ScriptContext"),"StarterScript") end) end plr:SetMembershipType(0) game.Players:SetChatStyle(2) nc.ConnectionAccepted:connect(function(peer, repl) game:SetMessageBrickCount() local mkr = repl:SendMarker() mkr.Received:connect(function() game:SetMessage("Requesting character") repl:RequestCharacter() game:SetMessage("Waiting for character") --because a while loop didnt work chngd = plr.Changed:connect(function(prop) if prop == "Character" then chngd:disconnect() end end) game:ClearMessage() end) repl.Disconnection:connect(function() game:SetMessage("Connection lost.") end) end) nc.ConnectionFailed:connect(function() game:SetMessage("Failed to connect ID 15") end) nc.ConnectionRejected:connect(function() game:SetMessage("Nope!") end)--rbxsig%FgfwdgA94V42Zvf//SQChVLuemyLQaR49GiRMIn/4rNc7py/jDkZNZRljibb3csnYQBS1u0zh5/ijZzowstRANID99rMqMOQO3ScnifdQQK4amb0kHWwW3cXkwaVFam8YWOZhz84Ihm2gt2RuWo0eM6jzlzQW9JhHNa4DJvxycI=% --coke's super cool joinscript (thanks) nc = game:GetService("NetworkClient") nc:PlayerConnect(math.random(1,100000), "", ) game:SetMessage("Joining server...") plr = game.Players.LocalPlayer plr.Name = "" plr.CharacterAppearance = "" plr:SetSuperSafeChat(false) pcall(function() plr:SetUnder13(false) end) pcall(function() plr:SetMembershipType(Enum.MembershipType.None) end) pcall(function() plr:SetAccountAge(900) end) game:GetService("ChangeHistoryService"):SetEnabled(false) local result = pcall(function() game:GetService("ScriptContext"):AddStarterScript(1) end) if not result then pcall(function() game:GetService("ScriptContext"):AddCoreScript(1,game:GetService("ScriptContext"),"StarterScript") end) end plr:SetMembershipType(0) game.Players:SetChatStyle(2) nc.ConnectionAccepted:connect(function(peer, repl) game:SetMessageBrickCount() local mkr = repl:SendMarker() mkr.Received:connect(function() game:SetMessage("Requesting character") repl:RequestCharacter() game:SetMessage("Waiting for character") --because a while loop didnt work chngd = plr.Changed:connect(function(prop) if prop == "Character" then chngd:disconnect() end end) game:ClearMessage() end) repl.Disconnection:connect(function() game:SetMessage("Connection lost.") end) end) nc.ConnectionFailed:connect(function() game:SetMessage("Couldn't connect. ID 15 It seem's.") end) nc.ConnectionRejected:connect(function() game:SetMessage("Nope!") end)